Each method can branch of into another on specific key points. There are several ways to import a Lightscape model into Lightwave. Part I - Importing your Lightwave v8 models into Lightscape It might be interesting to investigate the workflow of this method using the following graph (click for a readable version): I have to thank Wayne Hogue of Micromouse software for his willingness to adapt some parts of his 3d translator program Accutrans 3D to fill in what for me is the most interesting and solid process of getting a Lightscape Solution (from hereon called a 'LS') into lightwave. I have found many problems on the way, and developed solutions for most of them, but none is perfect. It took me several months of intense searching and trial-and-error to get all the information that is present here in this tutorial. I have extensive experience with Lightwave and Lightscape, and the possible interfaces between them. In this tutorial I will cover a very wide field of using Lightscape in combination with Lightwave. Therefore getting it into another 3d package with a modern renderer is usually the only way to get proper renders out of a lightscape solution. Also, although its radiosity calculation is fantastic, its actual renderer is very old. It places great importance on 'neat' modeling, which is an acquired skill and can furiate beginning users not aware of these requirements. The downsides of lightscape are evident too. This means that usually you get a full 3d radiosity solution, stored in a file, in a timeframe that no other renderer can beat. it distributes light with precedence to areas with high energy content, and therefore it spends more time in important areas than in unimportant areas. Lightscape uses adaptive tessellation to calculate lighting on a per vertex basis. There's no messing with its physics, which, for architecture visualization for instance, is a very good thing. This means that although you can set things like resolution of the calculation and so forth, you will always get a scientific sound result. It is a scientific package so everything calculated in Lightscape is an attempt at a real world analysis. The answer lies in the absolute innovative and unique way Lightscape approaches radiosity rendering. Why bother using it, is what many people ask. It doesn't support anything but ancient CG standards. It is now owned by Autodesk (responsible for killing it). Accutrans 3D (Only for Part IV of the tutorial, read step VI-3a to see why).Lightscape v3.0 or higher (preferably 3.2).
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